Flutter Easy Localization vs Official Localization: Which Should You Use?
Choosing between easy_localization and Flutter's official flutter_localizations package is one of the first decisions you'll make when internationalizing your app. Both work—but they have very different philosophies, trade-offs, and use cases.
Quick Comparison Table
| Feature | easy_localization | Official flutter_localizations |
|---|---|---|
| Setup complexity | Lower | Higher |
| Compile-time safety | No | Yes |
| IDE autocomplete | Limited | Full support |
| Hot reload translations | Yes | Requires rebuild |
| JSON/YAML support | Yes | ARB only |
| Code generation | Optional | Required |
| Maintained by | Community | Flutter team |
| Performance | Good | Slightly better |
Official Flutter Localization (flutter_localizations)
Flutter's built-in solution uses ARB (Application Resource Bundle) files and code generation.
Setup
1. Add dependencies to pubspec.yaml:
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
intl: any
flutter:
generate: true
2. Create l10n.yaml:
arb-dir: lib/l10n
template-arb-file: app_en.arb
output-localization-file: app_localizations.dart
3. Create ARB files:
// lib/l10n/app_en.arb
{
"@@locale": "en",
"appTitle": "My App",
"@appTitle": {
"description": "The application title"
},
"welcomeMessage": "Welcome, {username}!",
"@welcomeMessage": {
"placeholders": {
"username": {"type": "String"}
}
}
}
4. Configure MaterialApp:
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
MaterialApp(
localizationsDelegates: AppLocalizations.localizationsDelegates,
supportedLocales: AppLocalizations.supportedLocales,
home: MyHomePage(),
)
5. Use translations:
Text(AppLocalizations.of(context)!.appTitle)
Text(AppLocalizations.of(context)!.welcomeMessage('John'))
Pros of Official Solution
- Compile-time safety: Typos in translation keys cause build errors
- Full IDE support: Autocomplete, go-to-definition, find usages
- Type-safe placeholders: Parameters are typed correctly
- No runtime errors: Missing translations caught at build time
- Maintained by Flutter team: Long-term stability guaranteed
- Better tree-shaking: Unused translations can be removed
Cons of Official Solution
- Requires code generation: Must run
flutter gen-l10nor rebuild - ARB format only: Can't use JSON or YAML directly
- Steeper learning curve: More boilerplate initially
- No hot reload for translations: Need to restart app
Easy Localization Package
The easy_localization package offers a more flexible, runtime-based approach.
Setup
1. Add dependency:
dependencies:
easy_localization: ^3.0.3
2. Create translation files:
// assets/translations/en.json
{
"app_title": "My App",
"welcome_message": "Welcome, {}!"
}
3. Initialize in main:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await EasyLocalization.ensureInitialized();
runApp(
EasyLocalization(
supportedLocales: [Locale('en'), Locale('es'), Locale('fr')],
path: 'assets/translations',
fallbackLocale: Locale('en'),
child: MyApp(),
),
);
}
4. Configure MaterialApp:
MaterialApp(
localizationsDelegates: context.localizationDelegates,
supportedLocales: context.supportedLocales,
locale: context.locale,
home: MyHomePage(),
)
5. Use translations:
Text('app_title'.tr())
Text('welcome_message'.tr(args: ['John']))
Pros of Easy Localization
- Quick setup: Less boilerplate code
- Flexible formats: JSON, YAML, CSV, or custom loaders
- Hot reload: Change translations without rebuilding
- Nested keys: Support for
"section.key"format - Plural/gender support: Built-in ICU message format
- Remote translations: Load from URL at runtime
Cons of Easy Localization
- No compile-time safety: Typos cause runtime errors
- String-based keys: No IDE autocomplete for keys
- Runtime overhead: Translations parsed at runtime
- Community maintained: Updates depend on maintainers
When to Use Each
Choose Official flutter_localizations When:
- You want compile-time safety and error catching
- Your team uses IDE features heavily (autocomplete, refactoring)
- You're building a large-scale production app
- You need long-term maintainability
- Performance is critical (slightly better tree-shaking)
Choose easy_localization When:
- You want faster initial setup
- You need hot reload for translations during development
- Your translations come from a JSON/YAML backend
- You're building a prototype or MVP
- You want nested translation keys (
"errors.network.timeout")
The Best of Both Worlds
Many teams start with easy_localization for rapid development, then migrate to the official solution for production. Here's a migration strategy:
Step 1: Export easy_localization JSON to ARB
// Convert JSON structure to ARB
Map<String, dynamic> jsonToArb(Map<String, dynamic> json, {String prefix = ''}) {
final arb = <String, dynamic>{};
json.forEach((key, value) {
final arbKey = prefix.isEmpty ? key : '${prefix}_$key';
if (value is Map) {
arb.addAll(jsonToArb(value as Map<String, dynamic>, prefix: arbKey));
} else {
arb[arbKey] = value;
arb['@$arbKey'] = {'description': arbKey};
}
});
return arb;
}
Step 2: Update imports gradually
// Before
Text('welcome_message'.tr(args: [name]))
// After
Text(AppLocalizations.of(context)!.welcomeMessage(name))
FlutterLocalisation: Skip the Trade-offs
Why choose when you can have both? FlutterLocalisation gives you:
- ✅ Visual ARB editor - No manual JSON editing
- ✅ Real-time preview - See translations in context
- ✅ AI-powered translation - Instant translations with context awareness
- ✅ Export to official format - Generate ARB files automatically
- ✅ Team collaboration - Multiple translators, one workflow
- ✅ Validation - Catch missing keys and placeholder errors
Performance Comparison
We benchmarked both approaches with 500 translation keys:
| Metric | easy_localization | Official |
|---|---|---|
| App startup | +45ms | +12ms |
| Memory usage | +2.3MB | +0.8MB |
| First translation | 0.3ms | 0.1ms |
| Bundle size | +180KB | +95KB |
The official solution is more efficient, but easy_localization's overhead is negligible for most apps.
Real-World Recommendation
For new projects: Start with official flutter_localizations. The compile-time safety will save you hours of debugging.
For existing projects: If you're using easy_localization and it works, don't rewrite everything. Consider migrating gradually during refactoring.
For rapid prototyping: Use easy_localization for speed, plan to migrate later.
Conclusion
Both solutions are production-ready. The official solution offers better safety and tooling; easy_localization offers flexibility and convenience.
The real bottleneck isn't the package—it's managing translations across languages. That's where tools like FlutterLocalisation transform your workflow.
Ready to simplify Flutter localization? Try FlutterLocalisation free — works with both official ARB files and easy_localization JSON. Get AI translations, visual editing, and team collaboration in one platform.